Senior Level Designer
Department: Game Design
Employment Type: Permanent – Full Time
Location: London
Description
CCP are seeking an experienced Senior Level Designer to help craft immersive, competitive, and replayable experiences for EVE Vanguard.
This role is for a highly self-directed level designer who takes full ownership of their work – someone who can independently drive levels from concept to release, make strong decisions without constant guidance, and consistently deliver high-quality content in a fast-paced, live service environment.
Your Tasks
- Own and deliver high-quality levels across PvP, PvE, and Sandbox modes without supervision
- Drive level design from concept through block-out, iteration, polish, and release
- Create engaging multiplayer spaces that balance flow, readability, fairness, and tactical depth
- Design PvE encounters that support pacing, difficulty curves, and co-operative gameplay
- Build systemic sandbox environments that encourage player agency, experimentation, and emergent gameplay
- Collaborate closely with design, art, engineering, and production teams, taking full accountability for quality, timelines, and outcome
- Use playtesting, telemetry, and player feedback to iterate and refine maps post-launch
- Deliver regular content updates in a live service environment, including seasonal drops, map variants, and limited-time modes
- Establish and uphold best practices, pipelines, and documentation, raising the standard for ownership and delivery across the team
- Proactively identify problems, propose solutions, and unblock yourself without waiting for direction
Your Profile
- 5+ years of experience in level design, with at least one shipped FPS title
- Strong portfolio demonstrating PvP, PvE, and Sandbox level design work
- Proven track record of designing competitive multiplayer maps with strong flow, spawn logic, and balance unsupervised
- Experience working independently, crafting PvE spaces with encounter design, AI placement, and narrative/environmental storytelling
- Understanding of sandbox design principles, including systemic gameplay and player-driven outcomes
- Experience working in a live service model, including post-launch content creation and iteration
- Proficiency with industry-standard tools (e.g., Unreal Engine, proprietary editors)
- Strong understanding of player behavior, engagement loops, and retention strategies
- Excellent communication and cross-discipline collaboration skills
Portfolio Expectations
- Playable or video walkthroughs of PvP maps, highlighting flow, sightlines, spawn systems, and balance decisions
- Examples of PvE levels, demonstrating encounter design, pacing, and use of AI
- Sandbox environments that showcase emergent gameplay and systemic thinking
- Documentation or breakdowns explaining design goals, constraints, iteration process, and outcomes
- Evidence of post-launch updates, including how player feedback or data informed changes
- Clear articulation of your individual contribution to each project
What Success Looks Like
- You consistently deliver maps that players want to replay
- Your designs balance creativity with competitive integrity
- You respond quickly and effectively to player feedback in a live environment
- You elevate the quality of the team through ownership, quality of output and setting a great example
What We Can Offer You
- The inspiring challenge of working on a pioneering, ambitious project with great coworkers.
- An opportunity to learn and grow within an international company.
- A multicultural work environment that encourages growth, creativity, and innovation.
- Free lunches, breakfasts, drinks, and snacks in the studio.
- A family friendly work environment with flexible work hours.
- Employer contributory pension plan.
- Life Insurance.
- Private medical and Dental paid for you and your family.
- Annual Commuting Allowance.
- Monthly Home Working Allowance.
- Annual Fitness Allowance.
- Discretionary quarterly and annual performance sharing plan.
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