We are looking for an independent, dedicated Machine Learning Engineer/Senior ML Engineer to join the Visual Computing Group (VCG) and contribute to redefining the world of game play and live streaming via advanced R&D. VCG’s mission is to design and deploy advanced neural networks and machine learning (ML) for game rendering and streaming systems of SIE that exceed the state-of-the-art in runtime efficiency, visual quality and latency.
Responsibilities
- Develop and improve core generative models for graphics and video processing for a variety of applications, such as live video streaming, game rendering, etc.
- Research and prototype new methods for graphics or video enhancement, and data generation pipelines from generative models.
- Collaborate with team members on drafting publications and patent submissions.
- Participate and assist the team in core R&D work with other teams within Sony Interactive Entertainment.
Qualifications
- PhD or MSc in Computer Science, Electronic Engineering, Artificial Intelligence, Machine Learning, Computer Graphics or a related field, or equivalent skills evidenced by work experience in the specific domain of the post.
- 3+ years of experience in demonstrable research experience in industry or academia.
- Strong background in TensorFlow or PyTorch; Python and packages/libraries related to computer vision or graphics; evidenced by the development of advanced applications in image/video/graphics processing or computer vision (minimum 3 years for ML engineer, 5 years for Senior ML engineer).
- Evidence of leading technical developments by at least 1 research publication in a top‑tier conference like CVPR, ECCV, ICCV, SIGGRAPH or similar.
- Solid background in one or more of the following:
- Neural network architectures, evidenced by knowledge of how to formulate and test advanced loss functions in neural network design.
- Design and test of advanced convolutional, recurrent, transformer‑based, diffusion‑based or other neural network architectures in a task‑specific manner.
- Experience in training, validation and evaluation of deep neural network models on large datasets, evidenced by experience in using Python libraries like HDF5 or similar.
- Publications in top‑tier conferences and journals such as IEEE Transactions on Image Processing, IEEE Transactions on Circuits and Systems for Video Technology, conferences like IEEE CVPR/ICCV/ECCV, NeurIPS, ICML, ICLR, or similar.
- Some theoretical understanding of the graphics pipeline, including coordinate transformations between frames of reference, PBR materials, rasterization, lighting, and ray tracing.
- Experience in image processing theory and methods, evidenced by the development of practical designs in this area.
- Some experience with 3D engines such as Unreal or Unity; in particular, generation of datasets, extraction of G‑buffers, motion vectors, etc.
Equal Opportunity
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Benefits
- Private Medical Insurance
- Dental Scheme
- 25 days holiday per year
- On Site Gym
- Subsidised Café
- Free soft drinks
- On site bar
- Access to cycle garage and showers
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