GPU SW Consultant

Company: microTECH Global LTD
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Job Description:

The role combines low-level systems programming with open source collaboration. You will work alongside experienced graphics engineers, develop genuine expertise in how modern GPUs work from the kernel up, and grow into a contributor that the broader open source graphics community knows by name.

Location: Fully remote

Travel: Optional conference attendance

What we’re looking for

Required

  • Vulkan – solid understanding of the core spec; command buffers, render passes, synchronisation, memory management and pipelines. Familiarity with Vulkan validation layers and debugging workflow
  • Basic understanding of GPU hardware concepts – queues, tilers vs IMR, memory hierarchies
  • Linux kernel basics – comfortable reading and navigating kernel code
  • DRM fundamentals – GEM/buffer management, dma-buf/prime buffer sharing, fence and sync objects, GPU job submission paths
  • Mesa architecture awareness – Gallium, driver structure
  • Basic understanding of how userspace drivers interact with kernel
  • C and C++ – comfortable with pointer arithmetic, memory management, kernel-style coding

Nice to have

  • Git – mailing list patch workflow (not just GitHub PRs)
  • Comfortable reading specs and documentation independently
  • Not afraid of large unfamiliar codebases
  • Open source contribution mindset – code review, public communication, upstream first
  • Existing Mesa or kernel patch history
  • Experience with a specific GPU family (ARM/AMD/Intel)
  • Python for tooling/scripting
  • Rust programming skills
  • Understanding of KMS fundamentals or Wayland clients

Posted: July 1st, 2026