Unity Gameplay Developer

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Job Description: Unity Gameplay Programmer (Part-Time, Remote – EMEA Timezone)

We are seeking a Unity-savvy gameplay programmer to help push our first title toward a playable milestone. Our game blends real-time arena combat with a deck-building layer, requiring every card played to feel snappy, balanced, and deadly in the heat of battle.

Responsibilities

  • Implement gameplay systems, including abilities, combat mechanics, and character controllers.
  • Build and iterate on card-based combat mechanics within Unity.
  • Optimize performance and debug gameplay issues to ensure smooth gameplay.
  • Work with ScriptableObject-driven architecture for flexible and scalable systems.
  • Collaborate using Git workflows in a fast-paced startup environment.

Requirements

  • Strong experience with Unity and C#.
  • Proven ability to implement gameplay systems such as abilities, combat, and character controllers.
  • Excellent performance optimization and debugging skills.
  • Familiarity with ScriptableObject-driven architecture.
  • Experience working collaboratively with Git workflows.
  • Ability to work independently and iterate quickly.

Nice to Have

  • Experience with real-time multiplayer gameplay.
  • Background in ability systems or card-based mechanics.
  • Knowledge of animation systems and input handling in Unity.
  • Experience shipping or contributing to a commercial game or playable prototype.

Additional Information

  • This is a part-time role, remote, with preference for candidates in the EMEA timezone.
  • Clear estimation of hours per task is expected.

#J-18808-Ljbffr”, “datePosted”: “2026-03-18”, “hiringOrganization”: { “@type”: “Organization”, “name”: “Fuku”, “sameAs”: “https://uk.whatjobs.com/pub_api__cpl__389984775__4861?utm_campaign=publisher&utm_medium=api&utm_source=4861&geoID=33” }, “jobLocation”: { “@type”: “Place”, “address”: { “@type”: “PostalAddress”, “addressLocality”: “London” } } }
Company: Fuku
Apply for the Unity Gameplay Developer
Location: London
Job Description:

Job Description: Unity Gameplay Programmer (Part-Time, Remote – EMEA Timezone)

We are seeking a Unity-savvy gameplay programmer to help push our first title toward a playable milestone. Our game blends real-time arena combat with a deck-building layer, requiring every card played to feel snappy, balanced, and deadly in the heat of battle.

Responsibilities

  • Implement gameplay systems, including abilities, combat mechanics, and character controllers.
  • Build and iterate on card-based combat mechanics within Unity.
  • Optimize performance and debug gameplay issues to ensure smooth gameplay.
  • Work with ScriptableObject-driven architecture for flexible and scalable systems.
  • Collaborate using Git workflows in a fast-paced startup environment.

Requirements

  • Strong experience with Unity and C#.
  • Proven ability to implement gameplay systems such as abilities, combat, and character controllers.
  • Excellent performance optimization and debugging skills.
  • Familiarity with ScriptableObject-driven architecture.
  • Experience working collaboratively with Git workflows.
  • Ability to work independently and iterate quickly.

Nice to Have

  • Experience with real-time multiplayer gameplay.
  • Background in ability systems or card-based mechanics.
  • Knowledge of animation systems and input handling in Unity.
  • Experience shipping or contributing to a commercial game or playable prototype.

Additional Information

  • This is a part-time role, remote, with preference for candidates in the EMEA timezone.
  • Clear estimation of hours per task is expected.

#J-18808-Ljbffr…

Posted: March 18th, 2026