GPU Software Architect – Vulkan / DirectX / Graphics APIs (Graphics & GPU Architecture)

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GPU Software Architect – Vulkan / DirectX / Graphics APIs (Graphics & GPU Architecture)


We are currently partnered with an innovative technology organisation developing next-generation GPU and graphics technologies. They are looking to hire a GPU Software Architect to help define and shape future graphics API features and GPU software architecture for advanced rendering workloads.


Key responsibilities

  • Design and develop new features for modern 3D graphics APIs
  • Investigate and evaluate enhancements to graphics APIs and their implications on GPU hardware and software architecture
  • Draft API extensions and contribute to technical specifications and interface definitions
  • Prototype API and interface changes to validate architectural concepts and workflows
  • Collaborate with hardware architects and driver development teams to influence future GPU architecture decisions


Key requirements

  • BSc, MSc, or PhD in Computer Science, Electrical Engineering, Graphics, or related discipline
  • 4+ years of experience in GPU software architecture, graphics software, or driver development
  • Hands-on experience with one or more modern graphics APIs such as Vulkan, OpenGL ES, DirectX 11/12, or Metal
  • Strong understanding of graphics rendering pipelines, GPU architectures, and modern rendering workloads


Keywords:

GPU Architecture / Graphics APIs / Vulkan / DirectX / OpenGL ES / Metal / GPU Software / Graphics Rendering / Ray Tracing / Mesh Shading / Neural Rendering / Driver Development / C++ / Real-Time Rendering / Graphics Pipeline / GPU Performance / Graphics Engineering


If you are interested in this position, please send a CV to Alistair@eu-recruit.com


By applying to this role you understand that we may collect your personal data and store and process it in line with our privacy policy.

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Company: European Tech Recruit
Apply for the GPU Software Architect – Vulkan / DirectX / Graphics APIs (Graphics & GPU Architecture)
Location: Cambridge
Job Description:

GPU Software Architect – Vulkan / DirectX / Graphics APIs (Graphics & GPU Architecture)

We are currently partnered with an innovative technology organisation developing next-generation GPU and graphics technologies. They are looking to hire a GPU Software Architect to help define and shape future graphics API features and GPU software architecture for advanced rendering workloads.

Key responsibilities

  • Design and develop new features for modern 3D graphics APIs
  • Investigate and evaluate enhancements to graphics APIs and their implications on GPU hardware and software architecture
  • Draft API extensions and contribute to technical specifications and interface definitions
  • Prototype API and interface changes to validate architectural concepts and workflows
  • Collaborate with hardware architects and driver development teams to influence future GPU architecture decisions

Key requirements

  • BSc, MSc, or PhD in Computer Science, Electrical Engineering, Graphics, or related discipline
  • 4+ years of experience in GPU software architecture, graphics software, or driver development
  • Hands-on experience with one or more modern graphics APIs such as Vulkan, OpenGL ES, DirectX 11/12, or Metal
  • Strong understanding of graphics rendering pipelines, GPU architectures, and modern rendering workloads

Keywords:

GPU Architecture / Graphics APIs / Vulkan / DirectX / OpenGL ES / Metal / GPU Software / Graphics Rendering / Ray Tracing / Mesh Shading / Neural Rendering / Driver Development / C++ / Real-Time Rendering / Graphics Pipeline / GPU Performance / Graphics Engineering

If you are interested in this position, please send a CV to Alistair@eu-recruit.com

By applying to this role you understand that we may collect your personal data and store and process it in line with our privacy policy.

Posted: May 10th, 2026