Introduction
We are a globally recognised technology company with deep roots in Cambridge’s thriving tech ecosystem. Our GPU Architecture team is expanding, and we’re looking for a talented GPU Software Engineer to help shape the next generation of 3D graphics APIs.
Overview
This is an exciting opportunity to work at the intersection of software and silicon — investigating and designing features for APIs like Vulkan and DirectX, and understanding how they apply to current and future GPU hardware.
Location
Cambridge, UK (fully on-site)
Duration
12 months (with strong potential to extend)
Responsibilities
- Designing and developing new features for 3D Graphics APIs
- Investigating and evaluating improvements to existing APIs, including hardware implications
- Drafting new API extensions and writing technical specifications
- Prototyping interface changes and proposing GPU architecture enhancements
- Conducting performance analysis of proposed changes
- Demonstrating the advantages of new APIs through real-world scenarios
- Collaborating closely with software and hardware architects and driver development teams — bridging the gap between API design and silicon
Qualifications
- BSc, MSc, or PhD in a relevant discipline
- 4+ years of experience in GPU software architecture or driver development
- Hands‑on experience with one or more of: Vulkan, OpenGL ES, Metal, DirectX 11/12
- Strong understanding of GPU architectures and the workloads they run
Nice to Have
- Knowledge of rasterization, ray‑tracing, and mesh shading pipelines
- Familiarity with neural rendering techniques
- Creative, self‑motivated, and a collaborative team player
Additional Information
If you have a strong background in GPU software architecture and a passion for pushing the boundaries of graphics technology, we’d love to hear from you. Please send your CV or reach out directly to discuss.
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