Join a team of innovators who are revolutionizing the construction industry
Armed withour cutting-edge augmented reality technologywe’re on a mission to change the way construction projects are built, and we’re looking for driven, ambitious individuals who are ready to join us on this exciting journey.
We value innovation above all else. We want those who push the boundaries of what’s possible, and we’re always looking for new and better ways to help our clients improve their construction projects, delivering value to our customers in ways they never thought possible.
Drive
We are always on the move, pushing ourselves to be the best we can be. We’re driven by a passion for making a real difference in the world. Whether it’s developing new technology, providing exceptional client service, or striving for excellence in everything we do.
Disruption
We shake things up and disrupt the status quo. We are not satisfied with the way things have always been done and we’re committed to breaking down barriers and pushing the limits of what’s possible and leading the way into a new era of construction technology.
Check out some of these videos from our founder, the team, and some of our events:
XYZ Reality is transforming construction through Augmented Reality. Our flagship product, the ATOM headset, enables precise holographic visualization of BIM models on site, reducing rework and improving delivery certainty. By combining advances in spatial computing, real-time rendering, and cloud integration, we’re redefining how complex construction projects are built.
Role Overview
As a Senior Software Engineer on the Atom team, you will be a key contributor to the application and user experience layer of XYZ Reality’s ATOM headset. Working closely with the XR Lead and cross-functional teams, you will design and build the on-device workflows, spatial interaction models, and operator interfaces that construction professionals rely on daily.
This is a hands‑on individual contributor role with a strong emphasis on delivering polished, high‑performance user experiences on purpose‑built hardware. You will also be expected to mentor more junior engineers, share knowledge, and help raise the technical bar across the team.
Key Responsibilities
- Design, develop, and optimise application‑layer software for the ATOM headset, including spatial interaction models, alignment workflows, error handling, and operator guidance.
- Translate product requirements and field feedback into robust, real‑time operator experiences that run reliably on‑device in live construction environments.
- Implement responsive, intuitive operator interfaces for XR, ensuring clarity and usability under challenging site conditions.
- Graphics & Rendering
- Contribute to real‑time rendering features, including holographic overlays, BIM model visualisation, and spatial feedback indicators.
- Profile and optimise graphics performance on battery‑powered, purpose‑built hardware using OpenGL or Vulkan.
- Work with the XR Lead to maintain and improve the rendering pipeline for reliability and visual quality.
- Software Quality & Delivery
- Write clean, well‑tested, and maintainable code in C++.
- Participate in code reviews, contribute to CI/CD pipelines, and help build automated testing and simulation tools.
- Take ownership of features from design through to production release and field deployment.
- Work closely with Hardware, Cloud, Mobile, and R&D teams to integrate tracking, perception, and data services into the on‑device experience.
- Collaborate with Product Management to refine requirements and ensure workflows meet real‑world construction needs.
- Support and mentor junior and mid‑level engineers through pairing, code review, and technical guidance.
- Contribute to team best practices around performance‑aware, reliable, and testable software development.
Success Metrics
- Consistent delivery of high‑quality, performant application features on schedule
- Smooth, low‑latency operator experiences in live site deployments
- Low defect rates in production releases across owned featuresPositive impact on team capability through mentoring and knowledge sharing
- Effective collaboration with cross‑functional teams
Qualifications
- 3+ years of professional software engineering experience
- Strong proficiency in C++
- Experience with real‑time graphics programming using OpenGL or Vulkan
- Solid understanding of performance optimisation on embedded or purpose‑built hardware
- Proven debugging skills and ability to diagnose issues across complex, real‑time systems
- Experience working within and contributing to large, established codebases
- Experience shipping production software, including involvement in release processes, testing, and field support
- Comfortable engaging directly with end users to gather feedback, reproduce issues, and validate solutions
- Familiarity with spatial computing concepts such as 3D coordinate systems, transformations, and projection
- Strong communication skills and a collaborative, team‑oriented mindset
- Experience developing for AR or VR headsets, or with XR‑specific SDKs and frameworks
- Familiarity with OpenXR, OpenVR, or similar spatial computing standards
- Exposure to Unity or Unreal Engine internals, or custom real‑time rendering pipelines
- Experience with BIM data, construction technology, or field‑deployed software
- Track record of mentoring other engineers or leading technical initiatives
What We Offer
- ️ 25 days annual leave + public holidays
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