Research Engineer – Learning-Based Animation & Simulation

{ “@context”: “http://schema.org”, “@type”: “JobPosting”, “title”: “Research Engineer – Learning-Based Animation & Simulation”, “description”: “

Research Engineer – Learning-Based Animation & Simulation

Research Engineer – Learning-Based Animation & Simulation

Direct message the job poster from Search Technology

Location: London (hybrid strongly preferred); remote in EU possible for exceptional candidates

Type: Full-time

Seniority: Open from postdoctoral level to senior/staff level

About the Position

Our client is reimagining how virtual agents move, behave, and interact. By combining real-time simulation, reinforcement learning, and generative models, they’re building a new foundation for intelligent animation in digital worlds; from characters to physically grounded agents.

This isn’t just an ML research role – you’ll be implementing novel algorithms, working directly in simulation, and tuning systems that will run in production pipelines. We’re looking for engineers who thrive in high-agency environments and want to push the edge of embodied intelligence.

What You'll Do:

  • Develop and train RL-based control policies for humanoid or robotic characters in simulation
  • Experiment with generative methods for motion synthesis, behaviour blending, and skill composition
  • Build robust systems on top of modern simulation engines (Isaac Sim, MuJoCo, Unity, etc.)
  • Implement new research ideas from papers, then go further and make them work
  • Work closely with a small, tight-knit team of engineers and researchers shipping iterative prototypes

Experience Required:

  • Proven experience in reinforcement learning for control, robotics, or animation
  • Strong coding ability in Python and comfort with performance-aware development
  • Familiarity with simulation environments (Isaac Sim/Lab, MuJoCo, Unity, PyBullet)
  • Curiosity for generative methods (VAEs, diffusion, trajectory priors)
  • Strong grasp of research from groups like Levine, Peng, Abbeel, Finn, or Mordatch
  • Comfortable working across both high-level ML and low-level physics code
  • Self-motivated, fast learner, collaborative mindset

Bonus Experience (Nice to Have)

  • Experience with character animation pipelines
  • Unity engine or game dev familiarity
  • Experience deploying models in real-time or latency-sensitive environments

Why Join

  • Join an early team building tech with massive creative and technical potential
  • Tackle some of the hardest problems at the intersection of AI, physics, and animation
  • Work in a culture that values speed, autonomy, and deep technical craft
  • Competitive salary + deep equity with meaningful upside
  • Hybrid-first culture in London, with remote flexibility for exceptional contributors

** Relocation support/sponsorship is viable for exceptional candidates who intend to relocate to London **

Seniority level

  • Seniority level

    Mid-Senior level

Employment type

  • Employment type

    Full-time

Job function

  • Job function

    Information Technology, Research, and Engineering
  • Industries

    Technology, Information and Media and Software Development

Referrals increase your chances of interviewing at Search Technology by 2x

Sign in to set job alerts for “Research Engineer” roles.

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#J-18808-Ljbffr”, “datePosted”: “2026-04-11”, “hiringOrganization”: { “@type”: “Organization”, “name”: “Search Technology”, “sameAs”: “https://uk.whatjobs.com/pub_api__cpl__402690110__4861?utm_campaign=publisher&utm_medium=api&utm_source=4861&geoID=33” }, “jobLocation”: { “@type”: “Place”, “address”: { “@type”: “PostalAddress”, “addressLocality”: “London” } } }
Company: Search Technology
Apply for the Research Engineer – Learning-Based Animation & Simulation
Location: London
Job Description:

Research Engineer – Learning-Based Animation & Simulation

Research Engineer – Learning-Based Animation & Simulation

Direct message the job poster from Search Technology

Location: London (hybrid strongly preferred); remote in EU possible for exceptional candidates

Type: Full-time

Seniority: Open from postdoctoral level to senior/staff level

About the Position

Our client is reimagining how virtual agents move, behave, and interact. By combining real-time simulation, reinforcement learning, and generative models, they’re building a new foundation for intelligent animation in digital worlds; from characters to physically grounded agents.

This isn’t just an ML research role – you’ll be implementing novel algorithms, working directly in simulation, and tuning systems that will run in production pipelines. We’re looking for engineers who thrive in high-agency environments and want to push the edge of embodied intelligence.

What You’ll Do:

  • Develop and train RL-based control policies for humanoid or robotic characters in simulation
  • Experiment with generative methods for motion synthesis, behaviour blending, and skill composition
  • Build robust systems on top of modern simulation engines (Isaac Sim, MuJoCo, Unity, etc.)
  • Implement new research ideas from papers, then go further and make them work
  • Work closely with a small, tight-knit team of engineers and researchers shipping iterative prototypes

Experience Required:

  • Proven experience in reinforcement learning for control, robotics, or animation
  • Strong coding ability in Python and comfort with performance-aware development
  • Familiarity with simulation environments (Isaac Sim/Lab, MuJoCo, Unity, PyBullet)
  • Curiosity for generative methods (VAEs, diffusion, trajectory priors)
  • Strong grasp of research from groups like Levine, Peng, Abbeel, Finn, or Mordatch
  • Comfortable working across both high-level ML and low-level physics code
  • Self-motivated, fast learner, collaborative mindset

Bonus Experience (Nice to Have)

  • Experience with character animation pipelines
  • Unity engine or game dev familiarity
  • Experience deploying models in real-time or latency-sensitive environments

Why Join

  • Join an early team building tech with massive creative and technical potential
  • Tackle some of the hardest problems at the intersection of AI, physics, and animation
  • Work in a culture that values speed, autonomy, and deep technical craft
  • Competitive salary + deep equity with meaningful upside
  • Hybrid-first culture in London, with remote flexibility for exceptional contributors

** Relocation support/sponsorship is viable for exceptional candidates who intend to relocate to London **

Seniority level

  • Seniority level

    Mid-Senior level

Employment type

  • Employment type

    Full-time

Job function

  • Job function

    Information Technology, Research, and Engineering

  • Industries

    Technology, Information and Media and Software Development

Referrals increase your chances of interviewing at Search Technology by 2x

Sign in to set job alerts for “Research Engineer” roles.

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Posted: April 11th, 2026