Game Developer (Frameworks) ($80 – $120/hr)
Experience with MonoGame, libGDX, and/or Cocos2d-x is a must have
- Design, build, and optimize game scenarios utilizing MonoGame, libGDX, and/or Cocos2d-x frameworks
- Collaborate with AI researchers to develop and refine environments used for training advanced AI agents
- Translate gameplay requirements into scalable, reusable code components
- Debug and enhance existing codebases, ensuring quality, efficiency, and performance
- Document technical designs and workflows clearly to support knowledge transfer across the team
- Participate in code reviews, offering constructive feedback and sharing expertise in game framework best practices
- Effectively communicate progress and challenges through strong written and verbal skills
Good Candidature
- Professional experience developing games with MonoGame, libGDX, or Cocos2d-x
- Strong programming skills in C#, C++, and Java, with the ability to adapt to related languages and technologies
- Solid understanding of game architecture, optimization techniques, and cross-platform development
- Proven ability to collaborate in a remote, distributed team environment
- Excellent written and verbal communication skills—clear articulation is a must
- Proficiency in debugging complex systems and maintaining clean, efficient code
- Enthusiasm for leveraging game frameworks in support of AI research initiatives
Nice to Have
- Direct experience working on AI agent or machine learning projects within a gaming or simulation context
- Familiarity with the basics of AI model training and reinforcement learning environments
- Contributions to open-source projects or gaming communities
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