Software Control Teleoperation Engineer

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About The Role

We're hiring a Software Control Teleoperation Engineer to join our Control team based in London.

We are seeking a Teleoperation Software Engineer to build the next generation of VR-based, low-latency teleoperation for humanoid robots.

You will design and implement real-time communication and visualization software that connects human operators to robots through VR headsets, motion tracking systems, and wireless video streaming – enabling fluid, natural, and data-rich human-robot interaction.

The role combines immersive VR development, wireless networking, and real-time data integration, with the goal of creating high-fidelity, data-collection-centric teleoperation experiences that allow humans to intuitively control robots while generating valuable learning data.

What You’ll Do

  • Develop immersive VR control experiences using head-mounted displays (HMDs), motion-tracked controllers, and full-body capture systems.

  • Architect and implement ultra-low-latency wireless communication pipelines for synchronized video, depth, and motion data streaming.

  • Design and optimize encoding, compression, and transmission of multi-camera video feeds for real-time operation.

  • Integrate stereo video and depth data into Unity-based VR environments, ensuring accurate spatial alignment and responsiveness.

  • Implement sensor fusion and motion filtering to achieve stable, high-fidelity human-to-robot motion mapping.

  • Own the UX design and interaction logic for the VR teleoperation experience — ensuring comfort, precision, and intuitiveness.

  • Build tools for session recording, data annotation, and synchronization to support scalable data-collection workflows.

  • Validate performance under realistic wireless-network conditions (latency, bandwidth, and signal variability).

What We’re Looking For

  • M.S. or Ph.D. in Computer Engineering, Robotics, Computer Science, or related field.

  • 5+ years of experience in VR/AR, real-time communication, or interactive 3D application development.

  • Proficiency in C++ and Python, with experience in Unity (C#) or similar VR/AR development environments.

  • Strong understanding of low-latency video and depth streaming, wireless networking, and real-time synchronization.

  • Hands-on experience with VR headsets (e.g., Meta Quest, Vive), motion capture (e.g. OptiTrack), and tracking systems (Xsense suit).

  • Proven ability to design and implement intuitive, high-performance user experiences in immersive environments.

Nice to have:

  • Experience integrating VR-based teleoperation or remote-presence control systems.

  • Familiarity with WebRTC, ROS 2, or custom real-time communication protocols.

  • Understanding of stereo vision, 3D reconstruction, and multi-sensor calibration.

  • Background in human-computer interaction, spatial UX design, or mixed-reality visualization.

  • Strong analytical and debugging skills for real-time, distributed systems.

What We Offer

  • Meaningful time off to rest and recharge: 23 days of annual leave (accrued), 15 days of paid sick leave, and paid company holidays.

  • Fully funded private healthcare for UK employees, with broad provider access, virtual and in‑person care, and strong mental health and serious illness support.

  • Equity included–we believe builders should share in what they build.

  • Pension scheme with a total 8% contribution (5% employee, 3% employer) on full earnings.

  • Free daily breakfast, catered lunch, and snacks in‑office.

  • Collaboration with top‑tier engineers, researchers, and product experts in AI and robotics.

  • Freedom to influence the product and own key initiatives.

#J-18808-Ljbffr”, “datePosted”: “2026-04-29”, “hiringOrganization”: { “@type”: “Organization”, “name”: “Thehumanoid”, “sameAs”: “https://uk.whatjobs.com/pub_api__cpl__417344946__4861?utm_campaign=publisher&utm_medium=api&utm_source=4861&geoID=33” }, “jobLocation”: { “@type”: “Place”, “address”: { “@type”: “PostalAddress”, “addressLocality”: “London” } } }
Company: Thehumanoid
Apply for the Software Control Teleoperation Engineer
Location: London
Job Description:

About The Role

We’re hiring a Software Control Teleoperation Engineer to join our Control team based in London.

We are seeking a Teleoperation Software Engineer to build the next generation of VR-based, low-latency teleoperation for humanoid robots.

You will design and implement real-time communication and visualization software that connects human operators to robots through VR headsets, motion tracking systems, and wireless video streaming – enabling fluid, natural, and data-rich human-robot interaction.

The role combines immersive VR development, wireless networking, and real-time data integration, with the goal of creating high-fidelity, data-collection-centric teleoperation experiences that allow humans to intuitively control robots while generating valuable learning data.

What You’ll Do

  • Develop immersive VR control experiences using head-mounted displays (HMDs), motion-tracked controllers, and full-body capture systems.

  • Architect and implement ultra-low-latency wireless communication pipelines for synchronized video, depth, and motion data streaming.

  • Design and optimize encoding, compression, and transmission of multi-camera video feeds for real-time operation.

  • Integrate stereo video and depth data into Unity-based VR environments, ensuring accurate spatial alignment and responsiveness.

  • Implement sensor fusion and motion filtering to achieve stable, high-fidelity human-to-robot motion mapping.

  • Own the UX design and interaction logic for the VR teleoperation experience — ensuring comfort, precision, and intuitiveness.

  • Build tools for session recording, data annotation, and synchronization to support scalable data-collection workflows.

  • Validate performance under realistic wireless-network conditions (latency, bandwidth, and signal variability).

What We’re Looking For

  • M.S. or Ph.D. in Computer Engineering, Robotics, Computer Science, or related field.

  • 5+ years of experience in VR/AR, real-time communication, or interactive 3D application development.

  • Proficiency in C++ and Python, with experience in Unity (C#) or similar VR/AR development environments.

  • Strong understanding of low-latency video and depth streaming, wireless networking, and real-time synchronization.

  • Hands-on experience with VR headsets (e.g., Meta Quest, Vive), motion capture (e.g. OptiTrack), and tracking systems (Xsense suit).

  • Proven ability to design and implement intuitive, high-performance user experiences in immersive environments.

Nice to have:

  • Experience integrating VR-based teleoperation or remote-presence control systems.

  • Familiarity with WebRTC, ROS 2, or custom real-time communication protocols.

  • Understanding of stereo vision, 3D reconstruction, and multi-sensor calibration.

  • Background in human-computer interaction, spatial UX design, or mixed-reality visualization.

  • Strong analytical and debugging skills for real-time, distributed systems.

What We Offer

  • Meaningful time off to rest and recharge: 23 days of annual leave (accrued), 15 days of paid sick leave, and paid company holidays.

  • Fully funded private healthcare for UK employees, with broad provider access, virtual and in‑person care, and strong mental health and serious illness support.

  • Equity included–we believe builders should share in what they build.

  • Pension scheme with a total 8% contribution (5% employee, 3% employer) on full earnings.

  • Free daily breakfast, catered lunch, and snacks in‑office.

  • Collaboration with top‑tier engineers, researchers, and product experts in AI and robotics.

  • Freedom to influence the product and own key initiatives.

#J-18808-Ljbffr…

Posted: April 29th, 2026