Head of Game Design

{ “@context”: “http://schema.org”, “@type”: “JobPosting”, “title”: “Head of Game Design”, “description”: “

Here at Pentasia, we are currently assisting a key client of ours on a Crucial and exciting Head of Game Design role for a brand new studio based in Manchester.

Responsibilities and requirements

Design and deliver online slot games from concept to release, combining creative vision with mathematical rigour. Core responsibilities span:


Game Design – Full documentation: mechanics, UX/UI flows, feature specs, and product requirements

Maths & Simulation – Build C++/C# simulators to validate RTP, volatility, hit frequency; produce developer-ready maths docs

Creative Leadership – Define game loops, design pillars, and creative vision in collaboration with Product and Art leads

Iteration – Playtest, analyse live data, and optimise performance across the product lifecycle

Communication – Align art, engineering, and production teams; support scope and delivery management


Must-haves: 5+ years game design experience, hands-on slot maths and simulator development, strong C++/C#, Excel proficiency, agile experience, portfolio of released products.

Nice-to-haves: Regulatory knowledge (UKGC/MGA/US/CA), Unity/Unreal, analytics tools, player psychology, live ops, AI tooling, mentoring experience.

”, “datePosted”: “2026-05-03”, “hiringOrganization”: { “@type”: “Organization”, “name”: “Pentasia”, “sameAs”: “https://uk.whatjobs.com/pub_api__cpl__421400283__4861?utm_campaign=publisher&utm_medium=api&utm_source=4861&geoID=19285” }, “jobLocation”: { “@type”: “Place”, “address”: { “@type”: “PostalAddress”, “addressLocality”: “Manchester” } } }
Company: Pentasia
Apply for the Head of Game Design
Location: Manchester
Job Description:

Here at Pentasia, we are currently assisting a key client of ours on a Crucial and exciting Head of Game Design role for a brand new studio based in Manchester.

Responsibilities and requirements

Design and deliver online slot games from concept to release, combining creative vision with mathematical rigour. Core responsibilities span:

Game Design – Full documentation: mechanics, UX/UI flows, feature specs, and product requirements

Maths & Simulation – Build C++/C# simulators to validate RTP, volatility, hit frequency; produce developer-ready maths docs

Creative Leadership – Define game loops, design pillars, and creative vision in collaboration with Product and Art leads

Iteration – Playtest, analyse live data, and optimise performance across the product lifecycle

Communication – Align art, engineering, and production teams; support scope and delivery management

Must-haves: 5+ years game design experience, hands-on slot maths and simulator development, strong C++/C#, Excel proficiency, agile experience, portfolio of released products.

Nice-to-haves: Regulatory knowledge (UKGC/MGA/US/CA), Unity/Unreal, analytics tools, player psychology, live ops, AI tooling, mentoring experience.

Posted: May 3rd, 2026