UX Engineer Intern (On-Device Computer Vision)

Company: Captur Limited

Location: London

Posted: May 10th, 2026

About Captur

Captur helps software understand real world scenes in real time with an SDK for flexible, on-demand visual recognition. We’re a small, rapidly scaling team backed by top-tier investors; we recently closed a $6M seed round to accelerate product and go‑to‑market growth. We are global leaders in edge ML and have validated +150M images on‑device for enterprise customers such as Lime. Next, expanding as a horizontal platform across use cases that require real‑time speed, high volume and coverage across a wide range of mobile devices.

About the role

The role focuses on the camera flow inside our clients' mobile apps. We don’t do single‑photo verification – our models run over the live camera stream, every frame, in real time, on the user’s phone. Whatever the user sees, and feels while they’re framing the shot is the focus of the problem you’ll be working on.

The interesting problem: model output is probabilistic and noisy, the scene is different every time, and the user is operating in the real world – on foot, in the rain, gloves on, one hand free. Visual UI alone usually isn’t enough. Haptics, symbolic cues (think game HUD), and visual feedback all need to play together, and at any given moment you have to decide what to surface, on which channel, in what order.

What you’ll do

Technical Challenges

Real‑time stream verification

Parallel feedback channels and priority ordering

Context‑dependence across scenes

Qualifications

Required

Useful

Role Compensation and Working Details

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