Technical Art & 3D Modelling Trainer

Company: Realityjam

Location: London

Posted: May 13th, 2026

About Realityjam

Realityjam (Virtual Reality Jam Ltd) is a UK-based game development studio and multiplayer game development platform on a mission to reimagine how games are made and how careers in the industry are built.

Our Industry Access Program is a two-year pathway that empowers the next generation of coders, artists, and creators to forge real careers in game development — without traditional education barriers. Learners work on live MMO titles from day one, earning credits on published games while developing professional-grade skills in a fully remote, community-driven environment.

We are now looking for an experienced Technical Artist with experience as a trainer to join our growing pool of specialist trainers.


The Role

As a Technical Art & 3D Modelling Trainer, you will deliver approximately one day of structured, hands-on training per week to cohorts of aspiring game developers and technical artists working through the Realityjam Industry Access Program, during UK business hours.


Your sessions will blend practical instruction with real-world context — learners are actively contributing to live game projects, so your teaching will be grounded in production-grade workflows rather than abstract theory. You will report to the Programme Lead and work collaboratively with the wider training team to ensure session content aligns with the programme's curriculum and learning outcomes.

This is a freelance, remote role ideally suited to a working games professional who wants to share their expertise, shape the next generation of technical artists, and be part of a movement redefining game development careers.


Key Responsibilities


Training Delivery


Learner Support


Primary Training Tools

Training sessions will be built around the following industry-standard tools. Confident, production-level proficiency in all three is essential:


Unity Engine

Scene assembly, asset import pipelines, prefab workflows, materials and shaders, lighting, LOD, and optimisation for real-time game environments.


Blender

3D modelling (hard surface and organic), UV unwrapping, retopology, rigging fundamentals, baking, and FBX/glTF export for game engines.


Substance Painter

PBR texturing workflows, smart materials, baking from high-poly, texture set management, and export to Unity-compatible formats.


Desirable Skills & Experience


What We Offer

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