Hardware Interaction Designer

Company: Tensec
Apply for the Hardware Interaction Designer
Location: London
Job Description:

About Nothing

Nothing exists to make tech feel exciting again. We’re building a different kind of technology company, one that puts design, emotion, and human creativity at the heart of everything we do. Founded in London in 2020 and backed by GV, EQT Ventures, and C Ventures, we’re now sold in 40+ markets with millions of users worldwide.

We are looking for an experienced Lead-level Hardware Interaction Designer to join us to help invent the products of tomorrow. Our audience is global, and technology needs new voices at the table, so we’re serious about meeting designers of all genders, nationalities and backgrounds in order to build a balanced team with diverse perspectives.

Role Overview

As a Hardware Interaction Designer at Nothing, you’ll be central to shaping how our products work and feel.

Responsibilities

  • Shape the product experience to ensure seamless interaction between hardware and software.
  • Design interaction systems that intersect hardware, software, and the invisible connective tissue between them.
  • Research, conceive, specify and pitch new features, systems or whole product concepts.
  • Build prototypes and working systems IRL, not just on screen.
  • Collaborate with artists, engineers, and other designers across disciplines.
  • Maintain a user-centered design focus across multi-modal touchpoints (buttons, screens, sound, voice, apps, light, motion, haptics).

Qualifications

  • A bachelor’s degree or higher in engineering, industrial design or a related discipline.
  • Incredible communication skills – verbal, visual and written.
  • Sharp observation and critical thinking skills.
  • Strong ability to generate interesting and original ideas.
  • Creativity and collaborative problem-solving.
  • Meticulous attention to detail.
  • Intuitive flair for user-centered design.
  • Honesty, transparency and empathy – we do what we say we’re going to do and we look after each other.
  • A highly tuned taste.
  • Experience designing complex interaction systems that straddle both hardware and software.
  • An intuitive conviction about how things should work and the drive to improve bad systems.
  • Hunger to build stuff both on screen and IRL.
  • Multi-modal thinking across touchpoints.
  • Capacity to wear many hats and speak the language of both artists and engineers.

Commitment to Diversity

We’re committed to creating a diverse and inclusive environment with designers of all genders, nationalities, and backgrounds.

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Posted: May 26th, 2026